All Might is my go-to pick when I want maximum damage output and high K.O. potential in ranked matches. While he may not be meta anymore, he still perfectly fits my aggressive playstyle — and when used right, he hits like a truck.
Distance is your friend. All Might's A Quirk keeps you safely away from opponents while still dishing out huge damage.
Splash damage is underrated. You don’t even need a direct hit — just get close and you can still deal up to half the normal damage.
Great for multi-K.O. plays. It’s powerful enough to finish off multiple enemies at once if positioned right.
Pro Tip: Abuse that splash radius. It’s what makes A Quirk lethal in crowded fights.
While it can be used for burst damage, I recommend using B Quirk mainly for mobility.
After activation, All Might is immobile for 1–2 seconds due to animation lag — this is a huge window for aerial characters to punish you.
Keep in mind: All Might has a massive hitbox, so positioning and timing are everything.
All Might used to be the original sky-demon — leaping into the air and crashing down like an AC-130, K.O.ing anyone below.
But now?
…have all pushed him out of the top-tier spotlight.
All Might might not be the strongest character anymore — and that’s okay.
He’s still my favorite in ranked because he complements my playstyle.
Don’t just pick him because he looks cool or used to be broken.
Use him only if he truly works for you. If not, there are definitely stronger options on the roster.